photoshop
Graphic Designer
Job ID: GP729993
Job Title: Graphic Designer
Salary: 100-130k
Location: Northern California
Job Description:
Responsibilities:
· will design digital and print marketing and promotional collateral like flyers, posters, brochures, and other marketing/advertising material as required
· will create presentation charts, graphs, and diagrams
· will design Power Point templates
· will design concepts and templates for internal and external websites
· will create HTML and CSS for design implementation
· will work with other functional units to foster unified branding & consistent design
· will work on other duties as assigned
Qualifications:
· must have a bachelor’s degree with 3 or more years of professional experience as a designer with a portfolio that includes print and interactive work as well as informational graphics and presentation layouts
· must have an understanding of interactive/web medium design limitations
· must be detail-oriented, hands on, and self-motivated
· must have a good typography and text layout skills
· must have proven understanding of printing process and technology
· must have experience managing print vendors including job sourcing and pricing
· must have proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign, Dreamweaver) and Microsoft Office
· must have experience building standards based HTML/CSS pages. Javascript, Flash, and Ajax experience a plus
· must exhibit stylistic breadth, attention to detail, and balance beauty, innovation and usability
Company Culture:
· Employs a very high caliber of engineers
· Successful, financially stable co
· Location easily accessible by public transport
To apply for this position please click here to send your resume
Terrain Artist
Job ID: BE714442
Job Title: Terrain Artist
Salary: 70-120k
Location: Southern California
Job Description:
Our client is looking for exceptional and passionate Terrain Artists to create fantastic settings for a next generation server-based game. Environment Artists will be working with the Art Director, Lead Environment Artist, design and engineering teams to help determine the style and quality bar for their worlds.
Responsibilities:
· will work with Lead Artist, Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of terrain. This includes working with the Lead Environment Artist and Designers to create final art for terrain and objects, communicating to Leads when support is necessary to meet these goals, optimizing assets to run at desirable frame-rate and fit within memory limitations
· will carry out the specified art style determined by the Art Director and Lead Environment Artist. Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as working to accomplish visual consistency and quality within the game
· will assist in the successful creation of environment models, UV mapping, shader setups (including all applicable texture maps) and lighting. Ensure that all of this is achieved in accordance with the approved concept art and within the scheduled timeframe. Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage
· will keep abreast of any changes and improvements made to the game engine and production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment environment workflow to speed up production
· will assist and mentor other Environment Artists when help is requested. This includes but is not limited to: assisting with modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.
Qualifications:
· must possess excellent working knowledge of game engines and terrain generation tools.
· must have a portfolio or reel demonstrating strong competency in the following areas:
o Traditional art samples showing a strong understanding of color theory and shape design
o 3D modeling, Texturing, and Lighting with examples of organic terrain and corresponding prop objects
· must have Excellent working knowledge of Maya and Photoshop. Zbrush or Mudbox experience a plus.
· must have 3+ years of industry experience
· must possess excellent comprehension and working knowledge of the environment production pipeline. (i.e. understanding of memory/poly/texture limitations, efficiency in building collision, comprehension of building streaming/loading levels, character and level lighting, etc.).
· must have an art related college degree: BA or BFA
· must have credit on at least two shipped titles in the role of environment artist
· must have a strong work ethic and attention to detail
· must have excellent written and verbal communication
· should have experience with next gen art asset creation pipelines
· should have knowledge of basic rigging and animation within Maya
· should have knowledge of effects animation and particle systems
Company Culture:
· Game Publisher and Developer
· Very well funded
· Leading MMO developer
To apply for this position please click here to send your resume

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