Southern California Jobs
PS3 Interface Designer
Job ID: BE716666
Job Title: PS3 Interface Designer
Salary: 70-120k
Location: Southern California
Job Description:
The Interface Designer works within a team of designers to document, implement, and maintain AAA quality game systems for a new online game. The Interface Designer will be responsible for authoring and maintaining clear design documentation for a variety of audiences including the Programming Team, the Art Team, the Sound Team, Marketing, Web Presence, and the End User. The Interface Designer will maintain clear lines of communication between Design, Programming and Art to ensure implementation realizes the core goals of the design and the desires of the end user.
Responsibilities:
· will be collaborating with your lead and fellow design team members to refine core game concepts, game systems, and game content for current generation consoles
· will be authoring and maintaining clear, concise design documents within a wiki environment
· will be implementing, balancing, and adjusting game interfaces to ensure the product’s critical and commercial success
· will conform existing game systems and UI for a console focus
· will be working within defined schedules
· will be acting as a Resource and Service Provider to the Programming Department
Qualifications:
· must have strong verbal communication skills
· must have strong written communication skills
· must have ability to understand and innovate within technical and physical limitations
· must have understanding of the basic principles of 3d Game Design
· must have ability to meet deadlines
· must have at least one year of industry experience as a Designer
· must have shipped at least one game titles as a Designer
· must have experience with data-driven game systems and a familiarity with database structure and management
· must have ability to work well in a team environment
· must have strong game design skills: must be able to intelligently discuss the strengths of weaknesses of recent games
· must be self-motivated with the ability to creatively/analytically problem solve
· must be detail-oriented, with a strong work ethic
· must have proficiency with Word, Excel, Visio, and Power Point
· must have working knowledge and proficiency with some form of wiki
· must have working knowledge of Design production pipelines and databases
· must have a passion for and experience with a wide variety of games, especially online role-playing games
· must have a love of Science Fiction and Popular Culture
· should have programming knowledge
· should have scripting knowledge
· should have AI design experience
· should have PS3 Experience
Company Culture:
· Game Publisher and Developer
· Very well funded
· Leading MMO developer
To apply for this position please click here to send your resume
Senior Systems Designer
Job ID: BE719536
Job Title: Senior Systems Designer
Salary: 70-120k
Location: Southern California
Job Description:
The Senior Systems Designer works closely with the Lead Designer to establish, implement, and maintain AAA quality game systems for a new online game. The Senior Systems Designer will be responsible for authoring and maintaining clear design documentation for a variety of audiences including other System Designers, Content Designers, the Programming Team, the Art Team, the Sound Team, Marketing, Web Presence, and the End User. The Senior Systems Designer will closely interact with programmers and act as a bridge between this discipline and the Design team.
Responsibilities:
· will working closely with the Lead Designer to refine and maintain the vision and scope of all game systems
· will be mentoring Systems Designers to ensure quality and consistency of game systems, within the define vision and scope
· will be collaborating with your lead and fellow design team members to refine core game concepts, game systems, and game content
· will be authoring and maintaining clear, concise design documents within a wiki environment
· Will be implementing, balancing, and adjusting game systems to ensure the product’s critical and commercial success
· will be working within defined schedules
· will be acting as a Resource and Service Provider to the Programming Department
Qualifications:
· must have strong verbal communication skills
· must have strong written communication skills
· must have strong math skills
· must have strong statistical analysis skills
· must have ability to understand and innovate within technical and physical limitations
· must have a strong understanding of the basic principles of 3d Game Design
· must have ability to meet deadlines
· must have at least 3+ years of industry experience as a Systems Designer
· must have shipped at least two game titles as a Systems Designer
· must have shipped at least one online game title as a Systems Designer
· must have experience with data-driven game systems and a familiarity with database structure and management
· must have ability to work well in a team environment
· must have strong game design skills: must be able to intelligently discuss the strengths of weaknesses of recent games
· must be self-motivated with the ability to creatively/analytically problem solve
· must be detail-oriented, with a strong work ethic
· must have strong proficiency with Word, Excel, Visio, and Power Point
· must have working knowledge and proficiency with some form of wiki
· must have working knowledge of Design production pipelines including experience with some form of 3d editor, placement tools, and databases
· must have a passion for and experience with a wide variety of games, especially online role-playing games
· must have a love of Science Fiction and Popular Culture
· should have programming knowledge
· should have scripting knowledge
· should have AI design experience
Company Culture:
· Game Publisher and Developer
· Very well funded
· Leading MMO developer
To apply for this position please click here to send your resume
Terrain Artist
Job ID: BE714442
Job Title: Terrain Artist
Salary: 70-120k
Location: Southern California
Job Description:
Our client is looking for exceptional and passionate Terrain Artists to create fantastic settings for a next generation server-based game. Environment Artists will be working with the Art Director, Lead Environment Artist, design and engineering teams to help determine the style and quality bar for their worlds.
Responsibilities:
· will work with Lead Artist, Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of terrain. This includes working with the Lead Environment Artist and Designers to create final art for terrain and objects, communicating to Leads when support is necessary to meet these goals, optimizing assets to run at desirable frame-rate and fit within memory limitations
· will carry out the specified art style determined by the Art Director and Lead Environment Artist. Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as working to accomplish visual consistency and quality within the game
· will assist in the successful creation of environment models, UV mapping, shader setups (including all applicable texture maps) and lighting. Ensure that all of this is achieved in accordance with the approved concept art and within the scheduled timeframe. Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage
· will keep abreast of any changes and improvements made to the game engine and production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment environment workflow to speed up production
· will assist and mentor other Environment Artists when help is requested. This includes but is not limited to: assisting with modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.
Qualifications:
· must possess excellent working knowledge of game engines and terrain generation tools.
· must have a portfolio or reel demonstrating strong competency in the following areas:
o Traditional art samples showing a strong understanding of color theory and shape design
o 3D modeling, Texturing, and Lighting with examples of organic terrain and corresponding prop objects
· must have Excellent working knowledge of Maya and Photoshop. Zbrush or Mudbox experience a plus.
· must have 3+ years of industry experience
· must possess excellent comprehension and working knowledge of the environment production pipeline. (i.e. understanding of memory/poly/texture limitations, efficiency in building collision, comprehension of building streaming/loading levels, character and level lighting, etc.).
· must have an art related college degree: BA or BFA
· must have credit on at least two shipped titles in the role of environment artist
· must have a strong work ethic and attention to detail
· must have excellent written and verbal communication
· should have experience with next gen art asset creation pipelines
· should have knowledge of basic rigging and animation within Maya
· should have knowledge of effects animation and particle systems
Company Culture:
· Game Publisher and Developer
· Very well funded
· Leading MMO developer
To apply for this position please click here to send your resume
Senior UI Artist
Job ID: BE713332
Job Title: Senior UI Artist
Salary: 70-110k
Location: Southern California
Job Description:
The Senior User Interface Artist will be working with the Art Director, Lead Artists, Technical Artists and Engineers to help design and create all user interface elements. They will be responsible for streamlining the front end and HUD workflow, while they generate exceptional UI assets for all menus, overlays, and other onscreen displays. In addition to UI elements, the Senior UI Artist will be asked to design and create in-game signage and IP branding. This position is excellent for those that love graphic design and consider themselves experts in that arena.
Responsibilities:
· will work with the Art Director, Lead Artists, Design, and Programming teams to conceptualize, build and implement 2D and 3D front-end game interfaces and in-game display HUDs that fit with the style defined by the game
· will keep abreast of any changes and improvements made to the game engine and UI production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment UI workflow to speed up production
· will assist UI designers in the design of UI flow and function
· will assist and mentor other UI Artists when help is requested. This includes but is not limited to: assisting in the creation of art assets, optimization, implementation, time management, technical issues, etc.
Qualifications:
· must possess working knowledge of game engines and artist tools
· must have a strong sense of Design
· must have a portfolio or reel demonstrating strong competency in Adobe Flash
· must possess excellent working knowledge of the UI production pipeline. (i.e. understanding of budget limitations and efficiency in designing UI interfaces)
· must have a thorough understanding of digital/traditional and Graphic art techniques
· must have a strong knowledge of the flow and function of Video Game interfaces
· must have an art related college degree: BA or BFA
· must be a master of Photoshop and Illustrator
· should have knowledge of After Effects or Premiere
· should have an animation background and/or an understanding of animation principles
Company Culture:
· Game Publisher and Developer
· Very well funded
· Leading MMO developer
To apply for this position please click here to send your resume
Senior Gameplay Programmer
JobID: BE665425
Location: Los Angeles, CA
JobTitle: Senior Gameplay Programmer
Salary: $80,000 – 120,000
Job Description:
(Job ID BE665425) With a series of best-selling hit releases, our client has built a reputation as a premier developer of innovative, award winning games for all major platforms.
They are looking for an experienced gameplay engineer who has a proven track record of producing high-quality gameplay systems and can collaborate with others to iteratively improve them.
Responsibilities:
- will create technical design for major gameplay system
- will engineer gameplay system and iterate towards AAA quality
- will play games regularly and know latest gameplay innovations
- will work with project creative director/lead designer collaboratively
- will provide constructive feedback to other engineers within gameplay group
Qualifications:
- must have several years experience of developing gameplay systems
- must be capable of working independently on a gameplay system and enhancing system based upon feedback
- must have excellent 3D math skills (linear algebra, matrices, etc…)
- must have excellent C++ and OOP skills
- must play games regularly and know latest gameplay innovations
- must have 5+ yrs programming experience in C / C++
- must be able to collaborate well with engineers and content creators (artists, designers and animators)
- must have a clear understanding and appreciation of schedules and milestones
- must have a B.S. in Computer Science or a distinguished college course list in relevant fields
- must have good oral and written communication skills
- must be able to focus and work without micro-management
- must have willingness and ability to operate within a true team-oriented atmosphere; direction from other disciplines, i.e., Design.
- must have 360/PS3 experience
- should have knowledge of next-gen animation systems
- should have ability to develop gameplay tools for content creators
Company Culture:
- One of the most well known and respected studios in the world
- Publisher owned studio
- Their enormous studio overlooks the heart of LA
- Has shipped a ton of successful AAA titles
Please send your resume to jobs at bincsearch dot com and reference the Job ID Number
Ruby Developers Needed for Publicly Traded LA Startup
I met with an incredibly bright and motivated CEO and CTO last week of an extremely promising sounding web 2.0 social entertainment startup based down here in Beverly Hills. They have already built and launched v1 of their product (targeting college students), which is seeing tremendous success in the market. They are now working on an even more ambitious product development initiative which will propel them into the ranks that Facebook reached when they were considered the application of choice for college students. They are also Publicly Traded, which means that when they offer equity, they’re actually offering stock (cash) instead of equity (paper).
These guys are looking for 2 very talented Ruby Developers to be a part of their core development team and significantly contribute to the overall success of this product and company. I am making this search a #1 priority for this office. Anybody interested in learning more should call or email me asap. My number is 818-990-5723 and my email is boris@bincsearch.com. Giddyup!!!

Find Us On: